
Feedback Troop
Feedback Troop is a recursive tower defense game where you build defenses that loop in on themselves!
Bullets fired from turrets can activate other turrets. If placed in certain patterns, you can make them fire in a loop. Experiment with a variety of different turrets to create powerful defenses. Be careful, though, the mollings' numbers will increase exponentially each wave. Try to find a setup that can keep up the pace!
Status | Released |
Platforms | HTML5, Windows |
Authors | Barney, Coldcolor |
Genre | Strategy |
Made with | Aseprite, Godot, Bfxr, Audacity, Paint.net |
Tags | 2D, Endless, Game Maker's Toolkit Jam, Indie, No AI, Pixel Art, Singleplayer, Top-Down, Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
Accessibility | Configurable controls |
Download
Download
feedbacktroop.exe 94 MB
Comments
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Awesome game, had a lot of fun. Great concept, great execution.
This moron refuses to die!!!
Very very cool game.
Verry HArd game
Good game bro
Incredible idea, fantastic execution.
Wonderfully addictive gameplay loop! Needs a bit of balancing (if you point a green at a red, you get an engine that is very easy to exploit), but I played for an hour and was engaged the whole time. Very enjoyable!
just spend like an hour on this its SO fun, made it to wave 22 but can't get past it :c
I played this one for a looong time! I feel bad for the moles.
A fun twist on tower defense, making it almost like a rube goldberg machine. The artwork is beautiful and the gameplay loop is addictive. I was a big thrown off by the blues since they cost so much more yet fire diagonally so they can't hit as much as the others, and the strategy to just spam reds all over seemed to be working for me. Still, a very fun game that I'd love to see the idea get expanded on!
I needed some time to realize that towers can hit each other, but then it was so much fun! (yeah i didn't read description)
Red blocks build goes brrrrrrr